one ORBX shader for use in all versions of Octane one FBX file for import to all major 3d applications (includes the sub-material ID selections) (geometry + UV coordinates and textures only) one OBJ file for import to all major 3d applications one 3ds max file version 2016 setup with Octane render 4 (includes ORBX shader). one 3ds max file version 2016 setup with native scanline renderer and standard material. one Blender 2.8 file setup with textures using principled shader Note: sub material ID's make it easy to split the model in different elements, for example to use in Video Copilot Element 3D plugin for After Effects. PSD files also included, providing additional shading options. Models include sub-material ID selections for additional shading options. Only 4 textures to setup shader (no additional settings required) One shader setup (everything on one UV layout/texture sheet) just apply to all objects in the scene at ones Objects feature a (One shader fit all solution) Ideal for motion graphics design or sci-fi oriented scenery. Main core model made of two parts and 4 additional cores derived from this main core, making a total of 6 variations.
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